GTA 6 releases on 19 November 2026 for PlayStation 5 and Xbox Series X|S. Those are the only two platforms Rockstar has confirmed. There is no PS4 version, no Xbox One version, no Switch 2 version, and no PC version at launch. If you own a last-gen console, your realistic options are a current console now, or a wait of at least a year.
GTA 6 will not run on a PS4, a PS4 Pro, an Xbox One, an Xbox One S or an Xbox One X. Rockstar has confirmed two platforms for the 19 November 2026 release: PlayStation 5 and Xbox Series X|S. Nothing else is on the list.
There is no last-gen version in development, no cut-down port, and no backwards-compatible route. GTA V shipped across three console generations over seven years, and that history is why people assume GTA 6 will do the same. It will not. Rockstar dropped last-gen support entirely this time.
If your console is a PS4 or an Xbox One, you need new hardware or you need to wait.
Two hardware limits decide this, and neither of them is a settings slider.
Memory. The Xbox One has 8GB of shared RAM, of which roughly 5GB is available to a game. The PS4 is similar. The PS5 and Xbox Series X have 16GB, with around 12.5GB usable. A game built to hold that much world state in memory cannot be squeezed into a third of the space by lowering the resolution. Memory is a ceiling, not a quality setting.
Storage speed. The PS4 and Xbox One ship with mechanical hard drives. The current generation was designed around solid-state storage streaming assets in as you move, rather than loading large blocks into RAM ahead of time. GTA 6's open world is built on that assumption. On a spinning disk the world cannot be fed to the renderer fast enough, and you get stalls, pop-in and geometry arriving after you have already driven past it.
GTA V's engine predated that design, which is why it stretched across generations. GTA 6's does not.
Switch 2 is not announced either. Insider reports through 2026 have claimed a port is being explored for 2027, and the hardware sits far closer to current-gen than the PS4 ever did. But Rockstar has said nothing, the game appears on no Nintendo listing, and there is no confirmed Switch 2 release.
| Console | Runs GTA 6? | Storage free for games | Note |
|---|---|---|---|
| PS5 (original, 825GB) | Yes | ~667GB | Internal slot takes a Gen4 NVMe |
| PS5 Slim (1TB) | Yes | ~842GB | Same performance as the original |
| PS5 Pro (2TB) | Yes | ~1.86TB | Better image quality, not required |
| Xbox Series X (1TB) | Yes | ~802GB | Proprietary expansion card only |
| Xbox Series S (512GB) | Yes, reduced | ~364GB | 10GB RAM, 1440p target, lower settings |
| PS4 / PS4 Pro | No | — | Not supported, no version planned |
| Xbox One / S / X | No | — | Not supported, no version planned |
| Nintendo Switch 2 | No | — | Unannounced, 2027 port rumoured only |
| PC | Not at launch | — | Unannounced, historically 13–19 months later |
The Series S deserves a straight answer. It is the budget route, not the good one: 10GB of total memory against 16GB on the Series X, a weaker GPU, and a 1440p design target rather than 4K. It will run GTA 6, because Microsoft requires parity across the family, but at lower resolution and lower settings, and it is the machine most likely to lean on a low dynamic-resolution floor. Buy it if price is the deciding factor. Do not buy it expecting the version shown in the trailers.
The PS5 Pro is optional. It buys a stronger GPU, hardware upscaling and 2TB of storage. That is a better picture, not a requirement, and no announced feature of GTA 6 depends on it.
Rockstar has not published an install size. As of September 2026 no figure appears on the PlayStation Store page, the Microsoft Store listing or the Rockstar Newswire, and the studio usually publishes one four to eight weeks before release. Any number you read today is an estimate.
Those estimates cluster around 150–200GB, plus a day-one patch. Set against the free space in the table above, that is most of a base PS5 or a Series X, and more than a Series S has in total.
So for most people this means an expansion drive. The two consoles handle it differently:
Buy it before November rather than during launch week, when both stock and prices move.
PS4 and Xbox One are out, permanently. If you want to play on day one, a Series S is the cheapest entry and a PS5 or Series X is the sensible one. If you can wait, a PC version is likely somewhere in 2027 or 2028 but has never been confirmed. Whichever you choose, treat the storage as part of the price.
Independent reporting. We are not affiliated with Rockstar Games or Take-Two Interactive. Specifications and prices change — verify before purchase.
No. Rockstar has confirmed PS5 and Xbox Series X|S only, and no last-gen version is in development. The PS4's 8GB of shared memory and mechanical hard drive cannot support the asset streaming the game is built around. Unlike GTA V, which spanned three generations, GTA 6 was built current-gen only from the start.
No. A standard PS5 runs GTA 6. The Pro adds a stronger GPU, hardware upscaling and 2TB of storage, which means a better image and more room for installs, but nothing announced about GTA 6 requires it. The extra storage is the more practical argument of the two.
Not at launch, and not on any announced date. Rockstar has said nothing about a PC version. Its past gaps were 19 months for GTA V and 13 months for Red Dead Redemption 2, which would put a GTA 6 PC release somewhere between late 2027 and 2028. That is a pattern, not a commitment.
It will run the game, but it is the compromise option. The Series S has 10GB of total memory against the Series X's 16GB, a weaker GPU and a 1440p design target, so expect lower resolution and settings. Its 364GB of usable storage is also smaller than the game is expected to need, so budget for an expansion card as well.