GAME/SERVER/STATUS
Our own measurements

Game server uptime and outage history

How often each service we track has actually stopped reporting normal service. These are our readings, taken every five minutes and kept, not figures any operator publishes about itself.

Method

34,301 readings since 23 September 2026

We poll each operator’s own status feed every five minutes and store the result. A service counts as down for a period when two or more consecutive readings show anything other than normal service. Readings where we could not reach a feed at all are excluded from the percentage rather than counted against the operator, because that failure may be ours.

ServiceUptimeIncidentsLast one
Teamfight Tactics89.60%130 Sep
EVE Online98.32%101 Oct
Discord99.36%201 Oct
Minecraft99.85%0—
Apex Legends100%0—
Battlefield 6100%0—
Call of Duty100%0—
Counter-Strike 2100%0—
Destiny 2100%0—
Dota 2100%0—
EA Sports FC 26100%0—
EA app100%0—
Epic Games Store100%0—
Escape from Tarkov100%0—
Fall Guys100%0—
Final Fantasy XIV100%0—
Fortnite100%0—
GeForce NOW100%0—
Helldivers 2100%0—
League of Legends100%0—
League of Legends (Brazil)100%0—
League of Legends (EU West)100%0—
Nintendo Switch Online100%0—
Palworld100%0—
PlayStation Network100%0—
PlayStation Network (Americas)100%0—
PlayStation Network (Europe)100%0—
Rainbow Six Siege100%0—
Roblox100%0—
Rocket League100%0—
Sea of Thieves100%0—
Star Citizen100%0—
Steam100%0—
The Sims 4100%0—
Twitch100%0—
Valorant100%0—
Valorant (Asia Pacific)100%0—
Valorant (Europe)100%0—
Xbox Live100%0—

Sorted least reliable first. Uptime covers the last seven days once we have that much history for a service, otherwise everything we have. Each service page carries its own incident log with start times and durations.